I haven’t oozed much about this wonderful little game much here on the blog but ask anyone I know personally and they’ll tell you I just won’t shut up about it. I’ve already berated one person into getting a steam account just to play the demo (he loves it by the way) and I’m working furiously on another heathen. I rarely get this insistent about making my friends try out a game but Audiosurf is a one that everyone should play and I’ve pursued this campaign just as neurotically as the great Portal evangelism of a few months back.
Audiosurf is a game that defies explanation. Believe me, I’ve tried and the best one I can come up with it that it’s like what would happen if Tetris and Guitar Hero got really drunk and did something silly in a Ferrari — Audiosurf would be the unexpectedly wonderful offspring that unholy union. Load up any song in your library, whether it be directly from a CD or one of the 50,000+ songs of dubious legal origin you have squirreled away on your hard drive, and Audiosurf transforms it into something magical… pure gaming bliss — a custom track built on the fly for whatever song you want. Using either mouse, keyboard or 360 Game Pad you navigate your rhythm-powered ship through this newly created course; either engaging in Tetris-like color stacking or navigating your Mono Ninja through a maze of grey while snagging glowing blocks from in between the score-decimating monochrome offenders.
What makes this game so addictive is the sheer unbridled replayability. After playing it for a while music begins to take on a whole separate level even when you aren’t actually playing the game. Listening to a frantic violin concerto (or face melting guitar solo, it’s your choice) you can’t help but picture the blazing red decent down a pitch black tunnel.

What is great about Audiosurf is the promise it holds for the budding indie game community. After being released on Steam it hit it’s sales quota for the first year in one week. It’s a bright future for gamers everywhere with Steam heading up the the small developer initiative with steamworks on the PC side and Microsoft actively promoting the XNA Game Studio and the Creators Club for the 360. We’re perched on the cusp (or even arguably in the middle) of a revolution — and if Audiosurf is a sample of the delights that will stem from it I’ll pick up my beret and march against the bastion of the old industry along with the independent army of the gaming nation.
Now my shameless endorsement of this game is done. I’m off to do a mono run through Beethoven’s 9th.
[You can find a free audiosurf demo here]





